Post by Admin on Sept 23, 2021 21:31:32 GMT -5
The first four perks are what you may choose out of for your free perk once you reach level 1. They are - Aquanaut, Night Owl, Detective's Hunch, and Lightweight. You may also buy these perks at any time as well.
To buy perks for a character you must reply to this thread with the appropriate accounts. That means if Dean buys a perk then I would post as my Dean account. You will also reply to this thread with any perk changes - make sure you follow the rulings about equipped perk swapping in the main Halloween Event post.
PRICES AND ABILITIES ARE SUBJECT TO CHANGE AT ANY TIME.
Price: 1 Petal
Aquanaut: Your character is able to swim 100% faster for ten seconds. While using this perk, the character’s eyes will glow with a strange orange color. This perk can be used once per rp session.
Price: 1 Petal
Night Owl: This perk allows your character to see in the dark. When activated, their eyes will glow a strange orange color.
Price: 1 Petal
Detective's Hunch: When a killer reveals themselves to your character, they receive a supernatural hunch as to where a weapon is hidden within their proximity. It’s as if they can see an image of where it is hidden in their mind’s eye. Their irises flash a strange orange color for only a few seconds as they see this.
Price: 1 Petal
Lightweight: While in the proximity of a killer, your character is able to run and walk quickly in complete silence as their footsteps don't make any noise. The soles of their feet will glow a strange orange color while this perk is activated.
Price: 2 Petals
Calm Spirit: Your character is able to immediately calm another through touch. A strange orange glow appears at the point of contact and transfers into the other person, whose pupil’s glow orange for a second. This perk can only be used once every 24 hours.
Price: 2 Petals
Built To Last: When fighting a killer, whatever object your character is using to fight them off gains a supernatural durability. As a result, an object like a lamp or a weapon like a knife becomes unbreakable as long as your character is holding it.
Price: 3 Petals
Balanced Landing: When in proximity of a killer your character’s agility is heightened to the point that they can fall from high heights and land perfectly without harming themselves or stumbling for a moment. I.E.: They can jump from a second story without injuring themselves, and if they attempt to jump from higher a die will be rolled to determine if they do so without injury. A 10-sided die will be rolled and if it lands on 2, 4, 6, 8, and 10 it will allow the character to land without being injured. However, for each additional story they lose one number. I.E: If they jump from 3 stories the die will be rolled and 2, 4, 6, 8, and 10 will be needed in order to not get hurt, but if they jump from 5 stories they would need 2, 4, and 6 since 5 stories is two floors higher than 3.
Price: 3 Petals
Sprint Burst: Your character is able to run 50% faster for two turns. The character’s legs will glow a strange orange color while using this ability. This perk can be used once per rp session.
Price: 4 Petals
Sucker Punch: While fighting a killer, your character can stun the killer by hitting them in the head with a significant object. This perk can be used once every 24 hours.
Price: 4 Petals
Lucky Break: If you roll poorly for one of the killer’s abilities you are allowed to reroll once. This can be used once every 24 hours.
Price: 5 Petals
Sole Survivor: For every dying or dead character or NPC in your proximity your character gains a 10% boost to their speed, strength, and durability.
Price: 5 Petals
Iron Will: A character with this perk is able to stay completely silent through any and all pain, when a killer is in proximity. If the character would scream, grunt, or cry their vocal box glows an orange color and no sound comes out.
Price: 5 Petals
Deception: When the killer is in the proximity of your character they are capable of supernaturally growing a Hallowed Flower about ten feet away which will make a sound to distract the killer into thinking someone is hiding in the direction of the flower.
Price: 5 Petals
My Dad's A Cop: When calling 911, first responders come extremely quickly, within two turns. This perk does not work during the last week of October.
Price: 5 Petals
Babysitter: While saving another character from a killer, your character becomes their new target and they cannot attack the one that was saved. The character that was saved may be able to escape due to it. If the character that was saved attacks the killer, the perk deactivates and the killer can go after whoever they want.
Price: 5 Petals
Power Struggle: When your character is being overpowered by a killer, their muscles begin to glow a strange orange color and they are able to become stronger than the killer for one post. This perk can only be used once per rp session.
Price: 6 Petals
Low Profile: Whenever your character is in a scene with one or more characters, they’re unable to be targeted first by a killer at the beginning of an attack. They are also immune to any stalking of a killer who has not revealed themselves as long as there is another character to be stalked in the scene. If all characters have Low Profile, they cancel each other out.
Price: 6 Petals
Distortion: This perk gives your character the ability to stay hidden from a killer’s detection ability for two turns. This perk can only be used once every 24 hours.
Price: 6 Petals
Flashbang: When fighting a killer your character is able to create a small ball of glowing orange light that they can throw or drop to the ground. Once it comes into contact with something it will burst into a bright orange flash, blinding everyone and anything within 15 feet of impact. This perk can be used once per rp session.
Price: 6 Petals
Self-Preservation: When other characters are being harmed by a killer, if your character chooses to leave they gain a 75% speed boost. If your character is injured, everytime the other character is harmed your character will heal as long as your character does not intervene. The greater damage they take, the more your character will heal.
Price: 6 Petals
Better Together: If your character has this perk, they will be able to activate it whenever another character who also has the perk is around them. When used, Better Together enhances your own and any other character’s perks that are in the proximity by 5%, and doubles the radius of them. The 5% increase is stackable.
Price: 6 Petals
Spin The Wheel: Buying this perk will grant your character one random perk. This can only be bought once and the perk could be of lesser, equal, or greater value than the price of this perk. It is a game of chance.
Price: 7 Petals
Borrowed Time: Your character is able to share some of their vital energy with another character and take some of another character’s injuries onto themselves. By doing this, the other character will partially heal while yours becomes injured in the same way that they were harmed. As a result, both characters will be equally injured, each getting half of the initial damage. When the injuries heal/form it is done with a strange orange glow.
Price: 7 Petals
Self-Care: Your character has the ability to supernaturally heal themselves. While healing, their wounds will glow a strange orange color. It takes 3 posts for minor injuries, 5 for serious injuries, and 8 posts for critical injuries. A character must stay sitting or laying down while healing.
Price: 7 Petals
Solidarity: Your character has the ability to supernaturally heal other characters. While healing, their hands will glow a strange orange color. It takes 3 posts for minor injuries, 5 for serious injuries, and 8 posts for critical injuries. Both characters must stay sitting or laying down while healing.
Price: 7 Petals
Left Behind: If your character is left by another character(s) while a killer is after them, you can activate this perk. The killer will glow a strange orange color and be stuck in slow motion for one turn.
Price: 7 Petals
Lone Wolf: If your character is alone in a scene with a killer, Lone Wolf activates. They become 50% quicker and stronger, this perk stays active as long as they are alone with the killer. Additionally, twice per RP scene, if you roll poorly for one of the killer’s abilities you are allowed to reroll once.
Price: 7 Petals
Desperate Measures: For each seriously injured or dying character in the rp scene they are currently in, your character gains 10% more of their normal durability and strength. However, if your character leaves the scene, this perk deactivates. While activated, a character gains a faint strange orange glow around their body that intensifies for each 10% they gain.
Price: 7 Petals
No One Left Behind: While another character in proximity is dying and your character tries to help them, this perk activates. They become 50% faster and stronger, this perk stays active as long as they are within two feet of the dying character.
Price: 7 Petals
Unbreakable: When a killer is in proximity, your character’s durability gets a considerable boost, making them able to use their pain as fuel to make them 25% stronger and withstand damage that may normally cripple a person. While severely injured, a 10-sided die is rolled and as long as it does not land on 1 they will be able to push through damage done to them.
Price: 7 Petals
No Mither: Your character bleeds 50% slower and the blood glows a strange orange color for 3 seconds after it leaves the body. So in turn, it takes longer for them to die due to blood loss.
Price: 7 Petals
Bond: When a killer has made their presence known to your character they are able to sense everyone within a half of a mile of their location. They just supernaturally know the location of where everybody is, even of individuals they may not know. This does not give them information on the locations of Halloween Killers.
Price: 7 Petals
Escape Artist: Your character is able to dodge an otherwise unavoidable attack from a killer by teleporting within two feet away from them in a flash of orange energy. This perk can be used once per rp session.
Price: 8 Petals
Blood Pact: If your character gets another character’s blood on them, they will be supernaturally connected. They are able to sense when the other person is in distress and are drawn to their location without consciously knowing the destination. The effect of Blood Pact lasts for 24 hours from the moment of contact.
Price: 8 Petals
Spine Chill: Your character can sense when a killer is within their proximity. A supernatural tingle warns them of impending doom. When a killer is in Mystery Killer status, they can use this ability and force the player to DM them who the killer is that is stalking them.
Price: 8 Petals
Repressed Alliance: Your character has an eerie connection with the Hallowed Flowers that appear during October. This allows them to summon a burst of flowers and vines from the ground that will try to wrap and twist around the killer in order to immobilize them. Your character will also subconsciously want to protect the flowers from being harmed during all of October. This perk can only be used once every 24 hours.
Price: 8 Petals
Déjà Vu: This perk activates whenever your character fights a killer they have already faced during previous years. When used, the player who is playing the killer has to DM you and tell you what their next move is going to be and who they are targeting/what their intentions are. This perk can only be used once per RP scene.
Price: 9 Petals
Premonition: Your character receives a premonition on how to defeat a killer who is actively trying to kill them. A 6 sided die is rolled and you have two chances to guess the number it landed on. The staff member who rolls the die must not be a part of the ongoing scene. If you guess right, the character receives the vision. This perk can be used once per rp session.
Price: 9 Petals
Adrenaline: If injured and a killer is within close proximity, your character is filled with a burst of unexpected strange orange energy that heals them and gives them a speed boost of 50% for ten seconds. This perk can only be used once per October.
Price: 9 Petals
Deliverance: When your character saves another character from a killer, Deliverance activates. After activated, it grants you the power to save your character at any point from a killer’s attack. The player must come up with a logical way to save them. This perk resets every October and can only be used once per year.
Price: 9 Petals
Mettle Of Man: After your character takes two attacks from a killer while saving another character, this perk activates. The next attack made by the killer to your character is unable to harm them. Their skin glows a strange orange color wherever they would be harmed. This perk can only be used once every 24 hours and it resets after every rp session.
Price: 10 Petals
Object of Obsession: A supernatural bond links you to a killer. You are able to see through their eyes but they are also able to see through yours. When using this ability, their eyes will glow orange as they look through the other’s eyes. When looking through their eyes, the other has no idea they are doing so. However, the killer is allowed to attempt to look through your character’s eyes once every 24 hours as well and a 6-sided die will be rolled to determine if they can see. If it lands on 1, 3, or 5 the killer is able to see through their eyes and your character will have no idea. This roll will be done by a staff member who does not own either the character or killer. Your character can only be attached to one killer per October.
Price: 10 Petals
Fixation: Your character has become the obsession of a killer. When equipping this perk, you must choose one killer to have a fixation on your character so that when another killer is trying to kill them, they will fight the other killer because they want the kill. Keep in mind, whichever killer you choose will attempt to kill your character more than any other. The killer chosen must be actively played by a member. You cannot unequip this perk until the end of October and cannot change the killer who is fixated onto your character, even if they are defeated.